Introduction to Tessellations - Cooperative Activity

 

Tessellation Investigation - Day 1

 

            Today you begin a short unit on tessellations.  Tessellations, or tilings, are patterns of polygon shapes that completely cover a plane surface without overlapping and without leaving any gaps.  Two of the most typical tessellations that can be found every day are square tiles that cover a floor and rectangular bricks that make walls.  Tessellations can be as simple as these two examples, or as complex as a Mosaic tiling or M. C. Escher print.  (If you have pictures of these available, your group may wish to look at some examples.)

 

            Tessellations are fascinating even just to look at.  Even simple tessellations have many patterns that catch the eye.  Tessellations are also fascinating to study for the mathematics that are involved in the patterns.  Symmetry, rotation, reflection, and translation are not only important in these works of art, but are important concepts of math that artists, designers, engineers, and others use on a regular basis in their work.  These same concepts can also be found to occur in nature, and are what gives nature its beauty and balance.

 

            Before you begin to create tessellations like Escher's, you need to study their building blocks.  Tessellations are designed around different polygons.  Recall as a group what a polygon is, and write your group's definition below:

 

 

 

 

First you will study regular polygons.  How are these polygons special?

 

 

 

            You should have copies of nine regular polygons, paper, and a chart on regular polygons to complete this activity.  Divide the polygons among your group and follow the following directions for each one:

 

  1. Cut out the polygon
  2. Take a plain piece of paper and trace the polygon onto the paper.  Mark one of the vertices point P.
  3. Rotate your polygon piece around point P so one of its sides connects with one of the sides of the traced polygon, then trace the polygon again.  You should then have two connected tracings of the polygon.
  4. Repeat step three as often as necessary to determine whether the polygon covers the region around point P without overlapping or leaving gaps.  If the polygon fits perfectly around the point, the polygon tessellates.  If the polygon tessellates, fill the entire piece of paper with the design.
  5. Fill in the corresponding box on the chart ("Does it Tessellate?").

 

            Filling in the rest of the chart will help you see why some regular polygons tessellate and others do not.  Begin by finding the sum of the interior angles in each polygon, and filling in that part of the chart.  Some of these you may know already.  To find the ones you do not know, divide the polygon into triangles by drawing segments from one vertex to the others (see Figure 1).  Recalling that each of those triangles contains 180 degrees, you should be able to find the total of the interior angles.  Also fill in the number of triangles each polygon was divided into and the number of vertices each polygon has.  From this information, determine the measure of one of the interior angles.  (How could you check these answers?)  Is this measure a factor of 360?  Fill in the chart accordingly.

 

From the information in your chart, state why some regular polygons tessellate and others do not:

 

Why do you think the 360o is important?

 

 

 

How are the number of triangles found in a polygon related to the sum of its interior angles?

 

 

 

How are the number of triangles related to the number of sides and vertices?

 

            Now investigate some non-regular polygons, and see if they tessellate.  Have each member of your group make a different type of triangle (obtuse, acute, isosceles, etc.), cut the triangle out, and trace it on a blank piece of paper around a point to see if it tessellates.  (Note: Instead of keeping the same vertex of the triangle at the point, flip the piece over to get a different vertex at the point, but keeping the congruent sides together.  See Figure 2 below.)  If the triangle tessellates, fill the entire paper with the design.  Do the same with different types of quadrilaterals (rectangles, kites, parallelograms, trapezoids, concave, etc.).  Try some different pentagons and hexagons also.  Each member in your group should try at least one of each type (triangle, quadrilateral, pentagon, and hexagon).  If you have time as a group, or on your own, you may try more.

 

 Figure 1: A hexagon divides into 4 triangles  Figure 2: Tessellate a triangle by connecting congruent sides while changing the vertex that meets at the point.

 

Chart for Investigation of Regular Polygons

 

 

 

Tessellation Investigation - Day 2

 

            This day builds on concepts the students should have discovered doing the cooperative lesson the day before.  The students should have all of their work from that lesson on hand.  A suggested class discussion follows:

 

Part I: Review of the Regular Polygon Chart

 

Which regular polygons did your group find to tessellate? (An equilateral triangle, a square, and a regular hexagon.)

 

Why did they tessellate? (Their interior angle measure was a factor of 360 degrees.)

 

Why is this important? (There are 360 degrees around a point, so in order for a shape to fit around a point, the angles must be a factor of 360.)

 

When you divide 360 by the angle measure for these polygons you get a whole number.  What does this number tell you?  (It is the number of tracings of that polygon that fit around a point.)

 

How are the number of triangles found in a polygon related to the sum of its interior angles?  (The sum is a multiple of 180 (degrees in a triangle) times the number of triangles.)

 

How are the number of triangles related to the number of sides and vertices?  (There are always two less triangles.)  Have the students speculate why.  You may wish to develop the formulas below at this time:

 

Sum of interior angles =        Measure of each interior angle =

  (n=number of sides/angles)                                                        

 

Part II: Observation of Triangle Tessellations

 

     Have the students take out all of their triangular tessellations for use in the following discussion.

 

Besides the regular triangle, how many of you found a different triangle that tessellated? (All triangles should have tessellated.)

 

Have the students speculate whether all triangles tessellate and why that is so.  Some students may have tried to tessellate a triangle using the same vertex at the same point, which will not form a tessellation.  The key students should discover is that at each point, all three vertices of the triangle are represented twice.  This follows the general example below: angle 1 + angle 2 + angle 3 = 180 (a straight line on top and underneath) times 2 = 360 <---complete fit around a point.

 

 

What would happen if you erased some of the same line segments in one of your triangle tessellations ? (Model this on the overhead) (You would get a quadrilateral that tessellates.)

 

Is this always true? (Yes.) Have the students speculate why.

 

     Help the students discover the following types of symmetries in their triangle tessellations (give or have the students develop definitions for translation, rotation, reflection, and glide-reflection and their corresponding symmetries when applicable).  Have the students trace a section of their tessellation on an overhead sheet.  This way they can move, rotate, and flip their design over the original to get a better view of the symmetries.  Model this on the overhead.

 

Translational symmetry - line up the tessellations, and then slide one polygon until it repeats in the same position (orientation and size).  The distance moved is the magnitude of the translation, and the direction moved is the direction of the translation.  This occurs in many different ways.

 

Rotational or n-fold symmetry - line up the tessellations and then rotate the overhead copy around vertices, midpoints of the sides, and centers of the polygons.  Two-fold, three-fold, and six-fold symmetry is commonly found this way (but not always).

 

Reflective symmetry - have the students place miras or mirrors from vertex to vertex, midpoint to midpoint, or midpoint to vertex.  Reflective symmetry will be shown if the projections fit onto the original tessellation perfectly.

 

Glide-reflection symmetry - By definition, this is a combination of translational and reflective symmetry.  All tessellations have translational symmetry.  If a tessellation has reflective symmetry, then it also has glide-reflection symmetry.  It is possible to have glide-reflection symmetry without reflective symmetry.  This most likely will be seen if, when using a mira or mirror to find reflective symmetry, the projection seems to be slid over a bit.

 

Part III: Investigation of Quadrilaterals

 

Have the students take out all of their quadrilateral tessellations.  Besides the square, how many of you found different quadrilaterals to tessellate?  (All should have tessellated.)

 

If we combine this result, with the discovery we made about triangle tessellations turning into quadrilateral tessellations, speculate on the tessellation of quadrilaterals. (All quadrilaterals tessellate.)

 

     The key is similar to triangles.  At any point in their tessellations, all four vertices of the quadrilateral will be represented once.  Since the sum of the vertices of any quadrilateral is 360, this will fit around the point.

 

     Have the students discover the different types of symmetry in their quadrilateral tessellations using the same methods as with the triangular tessellations.

 

What would you get if you erased the same line segment in one of your quadrilateral tessellations?  (A hexagon that tessellates.)  What is special about these hexagons?  (Opposite sides are parallel and congruent.)

 

Part IV: Investigation of Hexagons

 

Did everyone find their hexagons to tessellate? (Not all tessellate.)

 

So only some hexagons tessellate.  What is similar about the ones that do tessellate?  (The opposite sides are parallel and congruent.  If this is not true, the hexagon will not tessellate.)

 

     Have the students speculate on why this is true.  In hexagons that tessellate, the congruent and parallel sides form three sets of equal angles.  The sum of these angles is 360.  So around one point, one of each angle is represented, perfectly fitting three of the hexagons around.

What kind of strange shapes do we get if we erase some of the same line segments in the hexagon tessellation? (Varies.)

 

Part V:  Assignment

 

     Have the students make a non-regular hexagon that will tessellate.  Have them trace the tessellation to fill an entire piece of paper.  Then have the students discover the different types of symmetry in their regular hexagon tessellation using the same methods as with the triangular tessellations and write about their findings as a journal assignment.  Encourage them to comment on anything else they find interesting.  (It may be helpful to have a list of the methods used to find symmetry available to them.)

 

 

Tessellation Investigation - Day 3 (optional)

 

Part I: Semi-regular Tessellations

 

Review by discussing what the students have written in their journals.

Did anyone find a pentagon that tessellated the other day? (Not very likely.)

 

Could there be a pentagon that tessellates?  Could there be other non-regular polygons that tessellate? Remind students that they got other tessellating polygons by erasing line segments in other tessellations.  Have the tessellating pentagon to the right ready to use as an example of a pentagon that does work.  Sketch the tessellation of the pentagon on the overhead.  Have the students speculate on why this particular pentagon works.  Note that the pentagon is made up of a square and a regular triangle.  The idea that some other polygons do tessellate, but have tessellating triangles,

quadrilaterals, and hexagons as foundations is the key.

 

     Have the students form groups of three or four, and distribute pattern blocks to the groups.  Have the students use only the triangle, square, and hexagon pieces.  Note again how the tessellating pentagon was made up of a square and triangle.  Use the overhead tessellation to show that around one point in this tessellation are three triangles and two squares.  Have the students speculate why this combination fills the point.  (The sum of the angles around the point is 360.)  This arrangement of three triangles and two squares around a single point is denoted as a 3.3.3.4.4 combination.  Have the students work in their groups using combinations of the triangle, square, and hexagon to fill the space around a point.  (They should represent with the blocks the following ten combinations: 3.3.3.3.3.3 , 3.3.3.4.4 , 3.3.4.3.4 , 4.4.4.4 , 3.6.3.6 , 3.3.6.6 , 3.3.3.3.6 , 3.4.4.6 , 3.4.6.4, and 6.6.6 - there are a total of 21 such arrangements using regular polygons.  In order to find the others, a regular octagon, dodecagon, decagon, 15-gon, 18-gon, 20-gon, 24-gon, and 42-gon are needed.)

 

     Note that at every point on the pentagon tessellation, the same pattern of pieces (3.3.3.4.4) is found.  This makes it a semi-regular tessellation, because it is made up of regular polygons and has the same arrangement of polygons at every point.  Assign groups to make tessellations out of the 3.6.3.6 , 3.3.4.3.4 , 3.3.3.3.6 , and 3.4.6.4 combinations with the pattern blocks.  (These are the other semi-regular tessellations that can be formed with pattern blocks, other than 3.3.3.3.3.3 , 4.4.4.4 , and 6.6.6 which are regular tessellations also.)  Discuss the tessellations that result, particularly the fact that the same combination of polygons are found around each point.  Encourage any observations of symmetry.  Discuss what polygons would result if certain line segments were erased.  Have the groups try to form tessellations with the other combinations.  Note how the polygon combinations are not the same at each point.  Encourage any observations of symmetry.  Discuss what polygons would result if certain line segments were erased.

 

Part II: Duals and other techniques

 

     Note that they have been forming new tessellations by erasing line segments in other tessellations.  The opposite can also be done in some ways.  Dual tessellations are formed by connecting the centers (centroids) of the polygons in a tessellation.  Tessellations can also be formed by connecting the midpoints of the sides of the polygons in a tessellation.  Demonstrate each using any simple polygon tessellation.  Have the students use their regular polygon tessellations to try these techniques.  Have them note any symmetry or other observations found from the overlapping tessellations that are formed.

 

Assignment:

 

     Have the students trace two semi-regular tessellations of their choice.  With a different colored pencil, have them do a dual tessellation on one, and use the technique of connecting midpoints on the other.

 

Tessellation Investigation: Day 4

 

     From this day on, the students can study and make Escher-type tessellations.  Directions for many simple Escher-type tessellations and some possible extensions can be found on the following pages.  These are arranged in order from easiest to hardest.  Included with each set of directions, is a sample tessellation of that type.  To help you avoid copyright laws, I included these uncopyrighted tessellations (made by myself and some students) so you can feel free to copy and use them as you see fit.

 

     Before attempting to make any of these tessellations, students should always study the sample tessellation drawing.  Students should find the different types of symmetry, the polygon on which it is based, and how the polygon was adapted into a tessellating figure.  They may also be encouraged to comment on the use of adding details to the picture, or the use of shading to help make the different orientations of the tessellating figure stand out.  This step should be done with the whole class the first few times to help model what they should look for.  Later this can be done individually or in groups.

 

     The next step is to have them make the actual tessellation.  Again, the first few times the teacher should model the directions so key words such as "flip," "rotate," and "translate" are understood.  This is why I like to use the overhead sheets for this part.  This way the students can actually see how the words work.  Also, if they make a mistake, it is easily corrected.  The overhead sheets material is also much more sturdy than paper.  Once the students get proficient at making the pieces, the directions can be handed out to be used by individuals or in groups.

 

     A few notes about the actual tessellation pieces: 

 

  1. When making the pieces and drawing the "line designs," it is usually best not to have the line cut in or out too far - especially near the vertices.  This may cause overlapping into the other lines, as well as overlapping tessellating designs.

 

  1. If the lines on a piece are very intricate, the piece may be very difficult to trace perfectly each time.

 

  1. Since overhead pens are thick and messy, and since no one is perfect at tracing and cutting, when tessellating the piece on paper, some "fudging" will almost always have to be done.  The best way to avoid this would be to get a hold of a computer art program (such as Tessellmania or Clarisworks/AppleWorks) that will allow you to make crystal clear tessellations.

 

  1. Always encourage the students to be creative in their designs.  Encourage them to be creative in determining what their piece looks like, and to detail their work accordingly.  Detailed and creative tessellations are the most spectacular.

 

Glossary of Tessellation Terms

 

Angle of Rotation - the measure of the angle a figure is rotated about a point

 

Centroid - the center of gravity or balancing point of a polygon

 

Dual Tessellation - a new tessellation formed by connecting the centroids of a polynomial-based tessellation

 

Glide Reflection - a transformation that moves a figure in a slide and then reflects it

 

Glide Reflection Symmetry - when a figure coincides with itself after being reflected and translated

 

Magnitude of a Translation - the distance traveled by a point in a translation

 

N-fold Rotational Symmetry - when a figure coincides with itself after a 360/n degree rotation about a point

 

Reflection - a transformation that mirrors a figure

 

Regular Tessellation - a tessellation with only one type of regular polygon

 

Rotation - a transformation that turns a figure about a point

 

Semi-Regular Tessellation - a tessellation of two or more regular polygons, with sides of equal length, that has an identical combination of polygons around every point

 

Tessellation - a pattern of one or more shapes covering a plane without any gaps or overlapping

 

Transformation - a movement of a figure to a new location, keeping its size and shape constant

 

Translation - a transformation of sliding a figure to a new position without rotating the figure

 

Translational Symmetry - when a figure coincides with itself after a translation